

Half a point will be provided for “almost” guesses, which will be noted for each monster. There are twelve monsters, so guessing each monster will net you one point. So, can you guess the identities of the Battle Monsters? Because no one involved in Battle Monsters was all that creative, all of the monsters are basic archetypes that you might see lurking around mythology or 90’s pop culture. Get out your pen and paper or notepad.exe or whatever, we’re going to play a guessing game.īattle Monsters, as you may be able to tell from the title, features battling monsters. To be blunt, Battle Monsters isn’t very good, but that doesn’t mean we can’t derive some enjoyment from its existence. I’d say this seems like an unforeseen “glitch”, but I learned it from the AI, so you’d think someone would have noticed it before shipping the thing. Unfortunately, this feature wasn’t really implemented well, and it just leads to a number of matches where you can get a hit, leap to higher ground, and then defend that platform via whacking your opponent every time he jumps, and just wait for time to run out.


The “innovation” du jour seems to be that many arenas contain weird little platforms, more appropriate in Mega Man than Street Fighter, that you can hop on for some aerial advantages or… something. But, don’t worry, you’ll suffer when you play the game, as it’s one of those incredibly rote fighting games where producers who barely understood the fireball motion attempted to ape Street Fighter’s success. Battle Monsters relies heavily on digitized humans, ala Pit Fighter or Mortal Kombat 1, but has the added advantage of featuring a bunch of “monsters”, which means some poor woman got to wear a snake wig under searing lights. Just because a game isn’t any fun, doesn’t mean you can’t make a fun game.īattle Monsters is a Sega Saturn fighting game developed by Scarab and published in the West by Acclaim, masters of the anti-fun equation.
